Tutorials
Build an Active Flash Game Menu: Slides
Stop using static menus! Most players immediately base their initial impression of a Flash game on the menu that they see when they load it. Stand out from the crowd with an active menu!
This tutorial was first posted in December 2011, but has since been updated with extra steps that explain how to make the code more flexible!
Read more: Build an Active Flash Game Menu: Slides
Session: Flash Actionscript 3 Quick Tip: Collision Detection Between a Circle and a Line Segment (Part 3)
This entry is part 3 of 6 in the Collision Detection and Reaction Session
Difficulty: Basix
Platform: Flash (Flash Player 10.1)
Language: AS3
Software used: FlashDevelop
Estimated Completion Time: 15 minutes
We covered collision detection between an infinite line and circle in our previous Quick Tip. However, the issue that arose was that the line extends further than the visible line segment; in fact, it extends into a hyperplane. In this Quick Tip, we shall limit our collision detection to that of a line segment only.
Session: Flash Actionscript 3 Quick Tip: Collision Detection Between Circles (Part 1)
This entry is part 1 of 6 in the Collision Detection and Reaction Session
Collision detection is a branch of algorithms that checks whether two shapes overlap. If you build physics or action games with ActionScript, you will certainly not escape acquaintance with this topic. This is the first of the series regarding collision detection. In this Quick Tip, we shall look at ActionScript’s built-in collision detection method, hitTestObject(), and write our own to detect overlap between two circles.
Read more: Session: Flash Actionscript 3 Quick Tip: Collision Detection Between Circles (Part 1)
Session: Flash Actionscript 3 Quick Tip: Collision Detection Between a Circle and a Line (Part 2)
This entry is part 2 of 6 in the Collision Detection and Reaction Session
Difficulty: Basix
Platform: Flash (Flash Player 10.1)
Language: AS3
Software used: FlashDevelop
Estimated Completion Time: 15 minutes
In my previous Quick Tip, we looked at the idea of collision detection in general, and specifically at detecting collisions between a pair of circles. In this Quick Tip, we’ll look at detecting a collision between a circle and a line.
Session: Flash Actionscript 3 Collision Detection and Reaction
Game development often requires being able to detect more information than just, “two objects are overlapping”. We need to know how much they are overlapping, where they are overlapping, and what types of objects they are.
Read more: Session: Flash Actionscript 3 Collision Detection and Reaction





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